Source: ogre-14
Priority: optional
Section: libs
Standards-Version: 4.7.2
Maintainer: Debian Games Team <pkg-games-devel@lists.alioth.debian.org>
Uploaders:
 Manuel A. Fernandez Montecelo <mafm@debian.org>,
 Simon Schmeisser <s.schmeisser@gmx.net>,
 Antoine Le Gonidec <vv221@debian.org>,
Homepage: https://ogre3d.org/
Vcs-Browser: https://salsa.debian.org/games-team/ogre
Vcs-Git: https://salsa.debian.org/games-team/ogre.git
Build-Depends: debhelper-compat (= 12),
               dh-python,
               cmake (>=3.13.0),
               pkgconf,
               python3-dev,
               swig (>=3) | swig4.0,
               libfreetype-dev,
               libzzip-dev,
               zlib1g-dev,
               libz-dev,
               libglu1-mesa-dev | libglu-dev,
               libgl-dev,
               libgles-dev,
               libglvnd-dev,
               libxrandr-dev,
               libxxf86vm-dev,
               libxaw7-dev,
               libxt-dev,
               libpugixml-dev,
               libsdl2-dev,
               libimgui-dev,
               libstb-dev,
               libglew-dev,
               qtbase5-dev
Build-Depends-Indep: doxygen,
                     graphviz,
                     texinfo

Package: libogre-14-dev
Section: libdevel
Architecture: any
Depends: ${misc:Depends},
         libogremain14 (= ${binary:Version}),
         libogrebites14 (= ${binary:Version}),
         libogrebitesqt14 (= ${binary:Version}),
         libogremeshlodgenerator14 (= ${binary:Version}),
         libogreoverlay14 (= ${binary:Version}),
         libogrepaging14 (= ${binary:Version}),
         libogreproperty14 (= ${binary:Version}),
         libogrertshadersystem14 (= ${binary:Version}),
         libogreterrain14 (= ${binary:Version}),
         libogrevolume14 (= ${binary:Version})
Conflicts: libogre-dev, libogre-1.8-dev, libogre-1.9-dev, libogre-1.12-dev
Suggests: ogre-14-doc
Description: 3D Object-Oriented Graphics Rendering Engine (development files)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the headers needed to develop with OGRE.

Package: libogremain14
Architecture: any
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Breaks: libogre-14 (<<1.12.10+dfsg2-3)
Replaces: libogre-14 (<<1.12.10+dfsg2-3)
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library libOgreMain and plugins.

Package: libogrebites14
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library libOgreBites.

Package: libogrebitesqt14
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library libogrebitesqt.

Package: libogremeshlodgenerator14
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library libOgreMeshLodGenerator.

Package: libogreoverlay14
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library libOgreOverlay.

Package: libogrepaging14
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library libOgrePaging.

Package: libogreproperty14
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library libOgreProperty.

Package: libogrertshadersystem14
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library libOgreRTShaderSystem.

Package: libogreterrain14
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library libOgreTerrain.

Package: libogrevolume14
Architecture: any
Multi-Arch: same
Pre-Depends: ${misc:Pre-Depends}
Depends: ${misc:Depends},
         ${shlibs:Depends}
Description: 3D Object-Oriented Graphics Rendering Engine (libraries)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the library libOgreVolume.

Package: ogre-14-doc
Section: doc
Architecture: all
Multi-Arch: foreign
Depends: ${misc:Depends},
         libjs-jquery,
         libjs-mathjax
Description: 3D Object-Oriented Graphics Rendering Engine (documentation)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the documentation.

Package: ogre-14-tools
Section: devel
Architecture: any
Depends: ${misc:Depends},
         ${shlibs:Depends}
Conflicts: ogre-tools, ogre-1.8-tools, ogre-1.9-tools
Description: 3D Object-Oriented Graphics Rendering Engine (tools)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains tools used to convert from and to OGRE's native mesh
 format.

Package: python3-ogre-14
Section: python
Architecture: any
Depends: ${shlibs:Depends}, ${python3:Depends}, ${misc:Depends}
Provides: ${python3:Provides}
Description: 3D Object-Oriented Graphics Rendering Engine (Python3)
 OGRE (Object-Oriented Graphics Rendering Engine) is a scene-oriented, flexible
 3D engine written in C++ designed to make it easier and more intuitive for
 developers to produce applications utilising hardware-accelerated 3D
 graphics. The class library abstracts all the details of using the underlying
 system libraries like Direct3D and OpenGL and provides an interface based on
 world objects and other intuitive classes.
 .
 This package contains the bindings for Python 3.
